Havok AI: In 2009, Havok released Havok AI, which provides advanced pathfinding capabilities for games.The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and NVIDIA GPUs for physics simulations however, the goal of GPU acceleration did not materialize until several years later. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. for ragdoll physics), and has a highly optimized collision detection library. It provides multiple types of dynamic constraints between rigid bodies (e.g.
The Havok middleware suite consists of the following modules: